calculate intersection points of many entities but beal out asap when a intersection point was found
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#include <intersect.h>
calculate intersection points of many entities but beal out asap when a intersection point was found
- Note
- Can we make this into a general template ???
- See also
- Intersect
Definition at line 221 of file intersect.h.
lc::HasIntersectAgainstOthers::HasIntersectAgainstOthers |
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std::vector< entity::CADEntity_CSPtr > |
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std::vector< entity::CADEntity_CSPtr > |
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Intersect::Method |
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double |
tolerance |
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bool lc::HasIntersectAgainstOthers::result |
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const |
std::vector<entity::CADEntity_CSPtr> lc::HasIntersectAgainstOthers::_entities |
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std::vector<entity::CADEntity_CSPtr> lc::HasIntersectAgainstOthers::_others |
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const double lc::HasIntersectAgainstOthers::_tolerance |
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private |
The documentation for this class was generated from the following file: